The PS1 Songs That Never Left Us
I absolutely adored the music of the PS1 era. Most of these games feature songs and themes I still listen to even to this day. The music lived with you, burrowed into your brain, and shaped your entire childhood.
While you were stuck or hesitating in-game, these songs were on repeat, digging themselves into your memory. That’s why I’m highlighting ten of the best PS1 soundtracks ever. Each entry details who composed it, how it’s built, and why people still carry these melodies with them decades later.
Jump to a Track:
1. Final Fantasy VII – “One-Winged Angel”
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| End of the world feeling music. |
- Composer: Nobuo Uematsu
- Key: D minor
- BPM: ~120
- Structure: Through-composed, multi-section
This is a big one. By combining a Latin choir and industrial percussion with a mix of rock and orchestra, Uematsu created a track that captures Sephiroth’s godlike presence perfectly. The song evolves over time rather than looping, which makes it feel like a genuine journey.
It made the boss fight feel like the end of the world. I still remember that pit in my stomach when finally facing off with Sephiroth. I was coming face-to-face with a legend, and this music turned the heat up big time.
Behind the Scenes: Uematsu has mentioned this track was fueled by classic rock energy, even citing influences like Jimi Hendrix’s “Purple Haze.” It was also one of the first Final Fantasy tracks to use a full Latin choir. The team was aiming for the most dramatic moment a console had ever seen.
2. Chrono Cross – “Scars of Time”
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| That opening violin is mwah. |
- Composer: Yasunori Mitsuda
- Key: E minor
- BPM: ~112
- Structure: Intro → Verse → Chorus
This song opens Chrono Cross like a dream you’re afraid to wake from. The moment you hear that opening violin, you’re literally teleported somewhere else. Between its quick tempo and its minor scale, you can feel the raw passion and heart.
This remains one of my favorite songs and openings in gaming history.
Behind the Scenes: Mitsuda blended a traditional orchestra with a Greek bouzouki to give this track its otherworldly texture. Using instruments that don’t normally belong together mirrors the game’s themes of parallel worlds. The song itself feels like crossing dimensions.
3. Castlevania: Symphony of the Night – “Dracula’s Castle”
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| Electric guitar for days. |
- Composer: Michiru Yamane
- Key: G minor
- BPM: ~138
- Structure: Multi-section loop with evolving motifs
What happens when you combine Baroque horror with an electric guitar? You get this masterpiece of PS1 audio. Each section climbs higher, like you’re ascending a cursed staircase with anxiety rushing through your legs.
I remember how every hallway felt like a cathedral and how exploration felt ceremonial. This is an absolute must-listen classic.
Behind the Scenes: Yamane has noted that Ayami Kojima’s gothic artwork directly shaped how she composed the soundtrack. The visuals pushed her toward a fusion of elegance and menace. The music is quite literally responding to the art.
4. Metal Gear Solid – “Main Theme”
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| Stealth combat and legal battles. |
- Composer: Takanari Ishiyama
- Key: A minor
- BPM: ~111
- Structure: Minor intro → Major refrain
This theme told players right away that they were starring in a spy thriller. You were the badass infiltrator the game meant you to be, and this track reinforced that identity.
It starts with pure tension and then blooms into total heroism, making every crawl under a security camera feel cinematic and memorable.
Behind the Scenes: Years later, similarities were found between this theme and a classical Russian piece. To avoid legal trouble, Konami quietly stopped using it in later games. That’s why this iconic track feels frozen in the PS1 era, a ghost of its time.
5. Silent Hill – “Main Theme”
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| This game is a true horror masterpiece and the music is great to boot. |
- Composer: Akira Yamaoka
- Key: A minor
- BPM: ~94
- Structure: Ambient intro → Guitar-led second act
When you layer a lonely mandolin over fog, add a crying guitar, and combine it with the buzz of static, it unsettles you deeply. This music lingers because it feels like a memory that doesn’t quite belong to you.
Silent Hill remains one of the best horror games available, and the soundtrack is a huge part of why the atmosphere works so well.
Behind the Scenes: Yamaoka drew heavy inspiration from Twin Peaks. Instead of traditional horror tropes, he chased melancholy. That mandolin is there to make you feel like you’ve been somewhere before, even if you haven’t.
6. Mega Man Legends – “Kattelox Island”
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| The Kattelox theme is to be cherished. |
- Composer: Makoto Tomozawa & team
- Key: G major
- BPM: ~96
- Structure: Warm looping town theme
If I had to imagine what “coming home” sounds like, especially after hours spent inside dark, ancient ruins, this would be it. Kattelox greets you with a sense of warmth that you just don’t find underground.
When you finally reemerge, this track tells you it’s safe to breathe again. This polygon island feels like a real place where you can find safety. With its major key and upbeat tempo, this one stays with you for a long time.
Behind the Scenes: Legends had so much music that the official soundtrack couldn’t even fit every track. Moving Mega Man into 3D meant building an entire world of sound, and Kattelox needed to feel like a real home for the player.
7. Spyro the Dragon – “Artisans Home”
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| This track felt alive and bright. |
- Composer: Stewart Copeland
- Key: A major
- BPM: ~115
- Structure: Sectioned loop with rhythmic shifts
This track is bouncy, bright, and endlessly alive. Stewart Copeland of The Police composed while playing the game, and you can feel that energy.
The music moves with you, turning the simple act of running in circles into pure joy. I remember scooping up gems and listening to this on loop for weeks. It never got old, and it still hasn’t.
Behind the Scenes: Copeland was allowed to play each level before composing. He treated Spyro like a film score, writing while physically moving through the world. That’s why this track feels like it’s walking right beside you.
8. PaRappa the Rapper – “Kick, Punch”
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| Step on the gas! |
- Composer: Masaya Matsuura
- Key: F♯ minor
- BPM: ~220
- Structure: Call-and-response rap loop
Running at a frantic 220 BPM, this call-and-response rap loop will stick with you until you’re old. It’s a full-on conversation, and you had to listen and perform it back perfectly to move on.
Along the way, you will mess up, and those lyrics will melt into your brain. A whole generation learned rhythm from this game, and chanting along in our living rooms gave us a sense of nostalgia you can’t get anywhere else.
Behind the Scenes: The English version wasn’t a strict translation. It was freestyled in the studio by a rapper. That spontaneity is why it feels so alive. It isn’t just a loop, it’s a performance.
9. Gran Turismo – “Moon Over the Castle”
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| Driving fast with cinematic rock. |
- Composer: Masahiro Andoh
- Key: A minor
- BPM: ~104
- Structure: Cinematic rock orchestration
This song made the menus feel epic, blending moments of calm with bursts of massive speed. Tuning a car felt like a ceremony before a race.
With its combination of cinematic rock and a high BPM, this remains one of the most fun tracks on the console.
Behind the Scenes: This song wasn’t originally written for Gran Turismo at all. It came from Andoh’s solo album and was later adopted by the game. It fit so perfectly that it eventually became the soul of the entire series.
10. Final Fantasy VIII – “Liberi Fatali”
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| Final Fantasy is loaded with classic music tracks. |
- Composer: Nobuo Uematsu
- Key: G minor → B♭ major
- BPM: ~148
- Structure: Choral symphony
Final Fantasy is a legendary series and home to so many unreal tracks. This was the moment where many players realized games could rival film, using a mixture of choir, Latin lyrics, and a sense of destiny.
You will never hear another track on the PS1 quite like this. It’s one to be savored.
Behind the Scenes: This was the first time Uematsu combined a live orchestra with a full Latin choir for a game. Years later, it was even used in an Olympic synchronized swimming routine. It’s amazing to see a PS1 song echoing on a world stage.
Final Thoughts
PS1 music chased a feeling. These tracks felt like actual places we grew up in rather than simple background loops.
Just hearing a few seconds of these songs can teleport you back to your old gaming spot, tapping your toes and jamming along.
Video game music has grown a lot, and many newer tracks still hit the spot, but nothing quite compares to the OG tracks that started it all. The PS1 remains one of the best consoles to ever host music, and it’s home to so many more masterpieces than just the ones listed here.
By William











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